Legacy Engine

Legacy Engine is a 3D Graphics Engine created by Jordi Bach and Adrián Mirabel for Engines subject at UPC CITM Tech Talent Center Barcelona.

Team Members

Jordi Bach

photo1

Github Account: bottzo

  • Shaders
  • Importers/Drag&Drop
  • Game Objects & Components
  • Custom File Format
  • Serialization
  • Mouse Picking & Object Selection
  • Guizmos
  • Resource Manager
  • Scripting

Adrián Mirabel

photo2

Github Account: M1R4B3L

  • Engine Configuration
  • UI (ImGui)
    • Hierarchy
    • Inspector
    • Assets Window
    • Console
    • Text Editor
  • Camera Functionality/AABB&OBB
  • Time Management
  • Scripting

Main Core Sub-systems

  • Game Objects & Components:

Creating game objects can be done from Assets Window (at the bottom) or Menu Bar (at the top). As shown in the image below, you are able to add/delete/change attributes of the components shown in the Inspector Menu.

GameObjects

  • Hierarchy & Inspector:

Hierarchy situated at the left of the Engine & Inspector at the right

  • Mouse Picking

MousePicking

Last Assigment Sub-systems

Scripting

Video

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Latest Release

Release:

License

MIT License

Copyright (c) 2020 M1R4B3L

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.